Wednesday, June 16, 2010

AFSart: BlackManGrove Pneumatophores


Afsart: BlackManGrove | Pepakura01_Plaster
Originally uploaded by afsart

This work embodies the sculptural attitude that when you complete a digital fabrication process you are only at the 40% stage of the sculptural development.

When I created the original Pepakura Study I used manilla tag board. I was somewhat disappointed by the lack of structural integrity in the material. When I stuffed the piece in my car the paper lost alot of its structure and began to buckle. At one point I thought about cutting the work apart to cannibalize the parts. (I've been known to do that) the piece sat in my garage for a couple weeks until the end of the quarter.

In one of those "what the heck moments" I took it to the studio and decided to see if I could cover the paper in plaster to see how it would hold up. To my surprise it worked very well. As the legs were completed the head began to regain some of its integrity. I decided to cover the head with rigid rap in order to maintain some of the details of the underlying form. Suffice it to say I am very happy with the results.

I am currently covering the plaster with sculpting epoxy bringing to life the black mangrove tree form. The shift in scale imbue the work with more power and sculptural presence. As I was working I realized that I will be able to bring to life an earlier computer model that I created around the idea of BlackManGrove Pneumatophores.

I will be posting the progress of this work and It will be one of the themes that I will be exploring during this summer.

Sunday, May 16, 2010

afsart: mobius fdm


afsart: mobius fdm
Originally uploaded by afsart

This is a square version of an earlier mobius model. http://afsart.blogspot.com/2010/04/afsartmobius-fdm.html. I am currently working on a large scale pepakura model based on this design.

afsart: FDM Mask


afsart: FDM Mask
Originally uploaded by afsart

An update of an earlier posting on the rendering "Mask". This is the completed fdm model made using the new translucent abs plastic.

afsart: BlackManGrove Pepakura


afsart: BlackManGrove Pepakura
Originally uploaded by afsart

BlackManGrove Pepakura Study II. Modeled in 3d Studio Max. UnWrapped using Pepakura Designer paper unfolding software. www.tamasoft.co.jp/pepakura-en/. Laser cut tagboard. Model is composed of 159 pieces that are glued together.. 4.5'x4'x3.5'app. The next step will be to coat the paper with a material that makes the sculpture permanent.

Thursday, April 29, 2010

afsart: SCPT250 Spring 2010


afsart: SCPT250 Spring 2010
Originally uploaded by afsart

One of the abiding principles of SCPT250 is the 40% principle. This principle reflects the attitude that when you get your object back from the fabrication technician you are at the 40% stage of the sculptural development of your object. One of the ways that we encourage further sculptural exploration of objects created through the milling process is to create molds of the artwork. This accomplishes several things. First, It diminishes the preciousness of computer aided manufactured object. It encourages students to think of digital fabrication as an intermediate process in the exploration of sculpture and it presents the opportunity for further material and process explorations using the computer generated forms.

Saturday, April 24, 2010

afsart: mask


afsart: mask
Originally uploaded by afsart

This model is an abstraction of a mask form. It is an extension of my continuing explorations of polygonal modeling techniques in maya. This geometry began as a cube primitive that was articulated using surface extrusions and polygonal bridges. FFD and Twist deformations were used to further transform the form that was then subdivided to add more detail.

The model will be FDM printed using a new translucent material. I am very excited about this and can't wait to see the finished print. The model was designed to fit within a 8"x6"x6" build envelope.

Friday, April 2, 2010

afsart:mobius FDM


afsart:mobius FDM
Originally uploaded by afsart

A question by one of my students led me to go home and work out this problem for creating mobius strips. Deconstructing the problems in its simplest terms yields a line rotated about a closed circular path 180 degrees from start to finish. Thankfully Maya has many powerful commands that can be used to accomplish this easily using polygonal modeling techniques..
http://digitalsculpture250.blogspot.com/2010/02/mobius-stripped.html