Thursday, April 29, 2010

afsart: SCPT250 Spring 2010


afsart: SCPT250 Spring 2010
Originally uploaded by afsart

One of the abiding principles of SCPT250 is the 40% principle. This principle reflects the attitude that when you get your object back from the fabrication technician you are at the 40% stage of the sculptural development of your object. One of the ways that we encourage further sculptural exploration of objects created through the milling process is to create molds of the artwork. This accomplishes several things. First, It diminishes the preciousness of computer aided manufactured object. It encourages students to think of digital fabrication as an intermediate process in the exploration of sculpture and it presents the opportunity for further material and process explorations using the computer generated forms.

Saturday, April 24, 2010

afsart: mask


afsart: mask
Originally uploaded by afsart

This model is an abstraction of a mask form. It is an extension of my continuing explorations of polygonal modeling techniques in maya. This geometry began as a cube primitive that was articulated using surface extrusions and polygonal bridges. FFD and Twist deformations were used to further transform the form that was then subdivided to add more detail.

The model will be FDM printed using a new translucent material. I am very excited about this and can't wait to see the finished print. The model was designed to fit within a 8"x6"x6" build envelope.

Friday, April 2, 2010

afsart:mobius FDM


afsart:mobius FDM
Originally uploaded by afsart

A question by one of my students led me to go home and work out this problem for creating mobius strips. Deconstructing the problems in its simplest terms yields a line rotated about a closed circular path 180 degrees from start to finish. Thankfully Maya has many powerful commands that can be used to accomplish this easily using polygonal modeling techniques..
http://digitalsculpture250.blogspot.com/2010/02/mobius-stripped.html